If you've been using an older version of Visual C++, you've probably had a solution with one or more library projects you've written, and a project for the main program. To link these together, you probably right-clicked the main program's project, selected "Project Dependencies..." from the menu, chose whatever libraries you wanted the main project to link with, and you were done.
I've tried doing this in VC++ 2010, only to be baffled by a pretty large list of unresolved external symbols, even for libraries I was sure I'd set as dependencies. Fortunately, a Google search turned up these forum threads, where I've learned that you should now add the dependencies at "Project Properties -> Common Properties -> Framework and References", instead of using "Project Dependencies". So... why was this changed around? Was there something so wrong with the previous approach?
Yet another blog covering tech topics, mostly related to software. Find news, reviews and more!
Tuesday, March 1, 2011
Saturday, February 5, 2011
Super Meat Boy, or how losing can be fun
You're in for something different today: a game review.
If you are not aware of it, Super Meat Boy is an award-winning independent game which is sure to strike a chord with you, if you like old school platformers, and probably even if you don't. It is, in a word, brilliant. And really hard. In fact, I'm pretty sure it is the hardest game I've ever played in my 10+ years of gaming. So what is it about, and what makes it so compelling?
If you are not aware of it, Super Meat Boy is an award-winning independent game which is sure to strike a chord with you, if you like old school platformers, and probably even if you don't. It is, in a word, brilliant. And really hard. In fact, I'm pretty sure it is the hardest game I've ever played in my 10+ years of gaming. So what is it about, and what makes it so compelling?
Thursday, November 11, 2010
Live from the Codebits keynote
SAPO announced "meo Jogos", a gaming service that runs on your TV! This service, provided in association with Playcast, will allow gamers to play games through their TV. It works by sending the user input to the Cloud and then streaming the game's video and audio straight to your TV. Pretty cool!
I think there will probably be some problems with latency, but that's not really important for every game genre, so there's lots of potential.here. So what do you think? Leave your opinion in the comments.
Update: Apparently, it will be a thin client on Windows XP. It won't be launched on the meo box, at the moment. You can try it at the Laptops in the lounge, or check out http://jogos.meo.pt.
I think there will probably be some problems with latency, but that's not really important for every game genre, so there's lots of potential.here. So what do you think? Leave your opinion in the comments.
Update: Apparently, it will be a thin client on Windows XP. It won't be launched on the meo box, at the moment. You can try it at the Laptops in the lounge, or check out http://jogos.meo.pt.
Welcome
Hello, dear reader, and welcome to Ramblings in Tech.
In here, personal time permitting, you can expect to read comments on current tech news and issues. For starters, I will be attending and, therefore, covering a nerdgasm-inducing tech event: SAPO Codebits 2010! I hope you find the content interesting enough to stay tuned for more. If you like what you read, you can also follow @jmfs87 on Twitter. A significant portion of the posts are in Portuguese, though.
See? I'm rambling already! This is gonna be great! ;)
In here, personal time permitting, you can expect to read comments on current tech news and issues. For starters, I will be attending and, therefore, covering a nerdgasm-inducing tech event: SAPO Codebits 2010! I hope you find the content interesting enough to stay tuned for more. If you like what you read, you can also follow @jmfs87 on Twitter. A significant portion of the posts are in Portuguese, though.
See? I'm rambling already! This is gonna be great! ;)
Subscribe to:
Posts (Atom)